[Author]
Author = Coffee Man
[Description]
Description = Ey homie, I got a new contract for you. This one comes from Mimi, the owner of the LS Car Meet. They recently had a little "hostile takeover" by another rival gang who had been planning this takeover for months. She's come to us to get rid of the 2 heads of the rival crew and drive out all these squatting niggas. First up, let's get rid of the 1st target...
[Objectives]
Objectivescount = 26

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = 389.3388
Objectives[0]positionY = -76.05685
Objectives[0]positionZ = 68.18053
Objectives[0]Heading = 160
Objectives[0]model = mp_m_freemode_01
Objectives[0]variation = Custom
Objectives[0]SetWeather = Clear
Objectives[0]SetTime = 22
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 2
Objectives[0]VehiclePopulation = 2
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = True
Objectives[0]COMPONENT_FACE_DRAWABLE = 42
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 14
Objectives[0]COMPONENT_HEAD_TEXTURE = 7
Objectives[0]COMPONENT_HAIR_DRAWABLE = 2
Objectives[0]COMPONENT_HAIR_TEXTURE = 4
Objectives[0]COMPONENT_TORSO_DRAWABLE = 1
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 9
Objectives[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 1
Objectives[0]COMPONENT_FEET_TEXTURE = 6
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 2
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 404
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 1
Objectives[0]Weapon0 = Bat
Objectives[0]mission_ActorsCount = 0
Objectives[0]mission_Vehicles = 1
Objectives[0]mission_Vehicles[0]positionX = 387.8297
Objectives[0]mission_Vehicles[0]positionY = -82.24807
Objectives[0]mission_Vehicles[0]positionZ = 66.97046
Objectives[0]mission_Vehicles[0]Heading = 249.3273
Objectives[0]mission_Vehicles[0]Name = Elegy RH8
Objectives[0]mission_Vehicles[0]Model = elegy2
Objectives[0]mission_Vehicles[0]PrimaryColor = ModshopBlack1
Objectives[0]mission_Vehicles[0]SecondaryColor = ModshopBlack1
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 0
Objectives[0]mission_Pickup_Props_Count = 7
Objectives[0]mission_Pickup_Props[0]Model = PICKUP_WEAPON_SPECIALCARBINE
Objectives[0]mission_Pickup_Props[0]Value = 400
Objectives[0]mission_Pickup_Props[0]positionX = 389.4001
Objectives[0]mission_Pickup_Props[0]positionY = -76.13937
Objectives[0]mission_Pickup_Props[0]positionZ = 67.68053
Objectives[0]mission_Pickup_Props[0]rotationX = 0
Objectives[0]mission_Pickup_Props[0]rotationY = 0
Objectives[0]mission_Pickup_Props[0]rotationZ = -140
Objectives[0]mission_Pickup_Props[1]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[1]Value = 400
Objectives[0]mission_Pickup_Props[1]positionX = 389.2814
Objectives[0]mission_Pickup_Props[1]positionY = -76.16943
Objectives[0]mission_Pickup_Props[1]positionZ = 67.68053
Objectives[0]mission_Pickup_Props[1]rotationX = 0
Objectives[0]mission_Pickup_Props[1]rotationY = 0
Objectives[0]mission_Pickup_Props[1]rotationZ = -140
Objectives[0]mission_Pickup_Props[2]Model = PICKUP_WEAPON_HEAVYSNIPER
Objectives[0]mission_Pickup_Props[2]Value = 24
Objectives[0]mission_Pickup_Props[2]positionX = 389.2774
Objectives[0]mission_Pickup_Props[2]positionY = -76.01643
Objectives[0]mission_Pickup_Props[2]positionZ = 67.68053
Objectives[0]mission_Pickup_Props[2]rotationX = 0
Objectives[0]mission_Pickup_Props[2]rotationY = 0
Objectives[0]mission_Pickup_Props[2]rotationZ = -69.99999
Objectives[0]mission_Pickup_Props[3]Model = PICKUP_WEAPON_RPG
Objectives[0]mission_Pickup_Props[3]Value = 5
Objectives[0]mission_Pickup_Props[3]positionX = 389.1528
Objectives[0]mission_Pickup_Props[3]positionY = -76.26749
Objectives[0]mission_Pickup_Props[3]positionZ = 67.68053
Objectives[0]mission_Pickup_Props[3]rotationX = 0
Objectives[0]mission_Pickup_Props[3]rotationY = 0
Objectives[0]mission_Pickup_Props[3]rotationZ = -140
Objectives[0]mission_Pickup_Props[4]Model = PICKUP_WEAPON_SMG
Objectives[0]mission_Pickup_Props[4]Value = 300
Objectives[0]mission_Pickup_Props[4]positionX = 389.3236
Objectives[0]mission_Pickup_Props[4]positionY = -76.14571
Objectives[0]mission_Pickup_Props[4]positionZ = 67.68053
Objectives[0]mission_Pickup_Props[4]rotationX = 0
Objectives[0]mission_Pickup_Props[4]rotationY = 0
Objectives[0]mission_Pickup_Props[4]rotationZ = -140
Objectives[0]mission_Pickup_Props[5]Model = PICKUP_WEAPON_APPISTOL
Objectives[0]mission_Pickup_Props[5]Value = 400
Objectives[0]mission_Pickup_Props[5]positionX = 389.2937
Objectives[0]mission_Pickup_Props[5]positionY = -76.13884
Objectives[0]mission_Pickup_Props[5]positionZ = 67.68053
Objectives[0]mission_Pickup_Props[5]rotationX = 0
Objectives[0]mission_Pickup_Props[5]rotationY = 0
Objectives[0]mission_Pickup_Props[5]rotationZ = -50
Objectives[0]mission_Pickup_Props[6]Model = PICKUP_WEAPON_GRENADE
Objectives[0]mission_Pickup_Props[6]Value = 10
Objectives[0]mission_Pickup_Props[6]positionX = 389.356
Objectives[0]mission_Pickup_Props[6]positionY = -76.19948
Objectives[0]mission_Pickup_Props[6]positionZ = 67.68053
Objectives[0]mission_Pickup_Props[6]rotationX = 0
Objectives[0]mission_Pickup_Props[6]rotationY = 0
Objectives[0]mission_Pickup_Props[6]rotationZ = -50
Objectives[0]ObjectiveMessages = 1
Objectives[0]ObjectiveMessages[0]positionX = 390.976
Objectives[0]ObjectiveMessages[0]positionY = -78.2184
Objectives[0]ObjectiveMessages[0]positionZ = 67.18053
Objectives[0]ObjectiveMessages[0]Message = They can't figure out it was us who killed their bosses. You should wear a mask...
Objectives[0]ObjectiveMessages[0]Contact = CHAR_FRANKLIN
Objectives[0]ObjectiveMessages[0]Sender = Franklin
Objectives[0]ObjectiveMessages[0]Subject = 
Objectives[0]ObjectiveMessages[0]MessageColor = White
Objectives[0]ObjectiveMessages[0]PlayFromStart = False
Objectives[0]ObjectiveMessages[0]Delay = True
Objectives[0]ObjectiveMessages[0]DelayTime = 3
Objectives[0]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[0]TypeSubtitle = False
Objectives[0]ObjectiveMessages[0]TypeTextMesage = True
Objectives[0]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[1]Type = Mission_Settings_Objective
Objectives[1]positionX = -831.4042
Objectives[1]positionY = 163.2352
Objectives[1]positionZ = 67.94932
Objectives[1]MissionSettings_TimesOfDay = Current
Objectives[1]MissionSettings_Weather = Current
Objectives[1]MissionSettings_WantedLevel = Current
Objectives[1]MissionSettings_SetWantedLevelNow = Current
Objectives[1]MissionSettings_StartNightvision = False
Objectives[1]MissionSettings_StopNightvision = False
Objectives[1]MissionSettings_StartSeethrough = False
Objectives[1]MissionSettings_StopSeethrough = False
Objectives[1]MissionSettings_StartMusic = True
Objectives[1]MissionSettings_StopMusic = False
Objectives[1]MissionSettings_Music = FIXER_DELIVERING_START
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Text = The first target is on top of a Helipad. Get to the Parking Lot on the opposite side.
Objectives[2]Text2 = 
Objectives[2]Text3 = 
Objectives[2]Failed_Text = 
Objectives[2]Type = Checkpoint
Objectives[2]Checkpoint_Type = 45
Objectives[2]Reserved = 1
Objectives[2]ColorR = 255
Objectives[2]ColorG = 255
Objectives[2]ColorB = 0
Objectives[2]ColorA = 255
Objectives[2]IconColorR = 255
Objectives[2]IconColorG = 255
Objectives[2]IconColorB = 255
Objectives[2]IconColorA = 0
Objectives[2]positionX = -346.7732
Objectives[2]positionY = -707.226
Objectives[2]positionZ = 31.55449
Objectives[2]Heading = 310
Objectives[2]Diameter = 1
Objectives[2]minimum_hight = 1
Objectives[2]maximum_hight = 10
Objectives[2]TriggerDistance = 10
Objectives[2]PlaySound = True
Objectives[2]LoseWanted = False
Objectives[2]Stop_Vehicle = False
Objectives[2]DeliverVehicleOnly = False
Objectives[2]DeliverTrailor = False
Objectives[2]DeliverTowTruck = False
Objectives[2]DeliverVehicleCargobob = False
Objectives[2]DeliverPropCargobob = False
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 1
Objectives[2]mission_Vehicles[0]positionX = -287.089
Objectives[2]mission_Vehicles[0]positionY = -617.9807
Objectives[2]mission_Vehicles[0]positionZ = 50.05404
Objectives[2]mission_Vehicles[0]Heading = 50.0008
Objectives[2]mission_Vehicles[0]Name = Frogger
Objectives[2]mission_Vehicles[0]Model = frogger
Objectives[2]mission_Vehicles[0]PrimaryColor = ModshopBlack1
Objectives[2]mission_Vehicles[0]SecondaryColor = ModshopBlack1
Objectives[2]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[2]mission_Vehicles[0]HasPearlescent = False
Objectives[2]mission_Vehicles[0]Livery = 0
Objectives[2]mission_Vehicles[0]DirtLevel = 0
Objectives[2]mission_Vehicles[0]LockedForPlayer = False
Objectives[2]mission_Vehicles[0]Locked = False
Objectives[2]mission_Vehicles[0]Alarm = False
Objectives[2]mission_Vehicles[0]HotWired = False
Objectives[2]mission_Vehicles[0]Invincible = False
Objectives[2]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[2]mission_Vehicles[0]Remove_After = 0
Objectives[2]mission_Vehicles[0]Survive_Number = 0
Objectives[2]mission_Vehicles[0]Failed_Text = 
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Text = 
Objectives[3]Type = Timeout_Objective
Objectives[3]positionX = -346.2657
Objectives[3]positionY = -704.1199
Objectives[3]positionZ = 31.6165
Objectives[3]Timeout_Min = 0
Objectives[3]Timeout_Sec = 7
Objectives[3]mission_ActorsCount = 5
Objectives[3]mission_Actors[0]Survive_Number = 0
Objectives[3]mission_Actors[0]Failed_Text = 
Objectives[3]mission_Actors[0]Remove_After = 0
Objectives[3]mission_Actors[0]positionX = -290.2386
Objectives[3]mission_Actors[0]positionY = -620.91
Objectives[3]mission_Actors[0]positionZ = 50.33315
Objectives[3]mission_Actors[0]Heading = 330
Objectives[3]mission_Actors[0]String_Name = u_m_m_partytarget
Objectives[3]mission_Actors[0]Relationship_Group = Enemy1
Objectives[3]mission_Actors[0]AddBlip = True
Objectives[3]mission_Actors[0]ShowCone = False
Objectives[3]mission_Actors[0]Invincible = False
Objectives[3]mission_Actors[0]SetHealth = 100
Objectives[3]mission_Actors[0]DieFromHeadShot = True
Objectives[3]mission_Actors[0]CanExitVehicle = True
Objectives[3]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[0]AlwaysFight = True
Objectives[3]mission_Actors[0]Seeing_Range = 30
Objectives[3]mission_Actors[0]Hearing_Range = 30
Objectives[3]mission_Actors[0]CombatMovement = Offensive
Objectives[3]mission_Actors[0]weapon = SpecialCarbineMk2
Objectives[3]mission_Actors[0]Variation = Custom
Objectives[3]mission_Actors[0]Task = 1
Objectives[3]mission_Actors[0]Task_Guard_Range = 1
Objectives[3]mission_Actors[0]Task_Stay_In_Range = True
Objectives[3]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[0]Task_Scenario = NONE
Objectives[3]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[3]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[3]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[3]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[3]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[3]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[3]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[3]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[3]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[3]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[3]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[3]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[3]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[3]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[3]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[3]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[3]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[3]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[3]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[3]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[3]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[3]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[3]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[3]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[3]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[3]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[3]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[3]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[3]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[3]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[3]mission_Actors[1]Survive_Number = 0
Objectives[3]mission_Actors[1]Failed_Text = 
Objectives[3]mission_Actors[1]Remove_After = 0
Objectives[3]mission_Actors[1]positionX = -333.0038
Objectives[3]mission_Actors[1]positionY = -622.6898
Objectives[3]mission_Actors[1]positionZ = 55.58765
Objectives[3]mission_Actors[1]Heading = 277.3684
Objectives[3]mission_Actors[1]String_Name = a_f_y_carclub_01
Objectives[3]mission_Actors[1]Relationship_Group = Enemy1
Objectives[3]mission_Actors[1]AddBlip = True
Objectives[3]mission_Actors[1]ShowCone = False
Objectives[3]mission_Actors[1]Invincible = False
Objectives[3]mission_Actors[1]SetHealth = 100
Objectives[3]mission_Actors[1]DieFromHeadShot = True
Objectives[3]mission_Actors[1]CanExitVehicle = True
Objectives[3]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[1]AlwaysFight = True
Objectives[3]mission_Actors[1]Seeing_Range = 30
Objectives[3]mission_Actors[1]Hearing_Range = 30
Objectives[3]mission_Actors[1]CombatMovement = Stationary
Objectives[3]mission_Actors[1]weapon = SpecialCarbineMk2
Objectives[3]mission_Actors[1]Variation = Random
Objectives[3]mission_Actors[1]Task = 1
Objectives[3]mission_Actors[1]Task_Guard_Range = 1
Objectives[3]mission_Actors[1]Task_Stay_In_Range = True
Objectives[3]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[1]Task_Scenario = NONE
Objectives[3]mission_Actors[2]Survive_Number = 0
Objectives[3]mission_Actors[2]Failed_Text = 
Objectives[3]mission_Actors[2]Remove_After = 0
Objectives[3]mission_Actors[2]positionX = -315.3437
Objectives[3]mission_Actors[2]positionY = -598.4526
Objectives[3]mission_Actors[2]positionZ = 52.01049
Objectives[3]mission_Actors[2]Heading = 201.4899
Objectives[3]mission_Actors[2]String_Name = a_m_y_carclub_01
Objectives[3]mission_Actors[2]Relationship_Group = Enemy1
Objectives[3]mission_Actors[2]AddBlip = True
Objectives[3]mission_Actors[2]ShowCone = False
Objectives[3]mission_Actors[2]Invincible = False
Objectives[3]mission_Actors[2]SetHealth = 100
Objectives[3]mission_Actors[2]DieFromHeadShot = True
Objectives[3]mission_Actors[2]CanExitVehicle = True
Objectives[3]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[2]AlwaysFight = True
Objectives[3]mission_Actors[2]Seeing_Range = 30
Objectives[3]mission_Actors[2]Hearing_Range = 30
Objectives[3]mission_Actors[2]CombatMovement = Stationary
Objectives[3]mission_Actors[2]weapon = SpecialCarbineMk2
Objectives[3]mission_Actors[2]Variation = Random
Objectives[3]mission_Actors[2]Task = 1
Objectives[3]mission_Actors[2]Task_Guard_Range = 1
Objectives[3]mission_Actors[2]Task_Stay_In_Range = True
Objectives[3]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[2]Task_Scenario = NONE
Objectives[3]mission_Actors[3]Survive_Number = 0
Objectives[3]mission_Actors[3]Failed_Text = 
Objectives[3]mission_Actors[3]Remove_After = 0
Objectives[3]mission_Actors[3]positionX = -288.2219
Objectives[3]mission_Actors[3]positionY = -621.9657
Objectives[3]mission_Actors[3]positionZ = 50.33273
Objectives[3]mission_Actors[3]Heading = 39.56491
Objectives[3]mission_Actors[3]String_Name = a_f_y_carclub_01
Objectives[3]mission_Actors[3]Relationship_Group = Enemy1
Objectives[3]mission_Actors[3]AddBlip = True
Objectives[3]mission_Actors[3]ShowCone = False
Objectives[3]mission_Actors[3]Invincible = False
Objectives[3]mission_Actors[3]SetHealth = 200
Objectives[3]mission_Actors[3]DieFromHeadShot = True
Objectives[3]mission_Actors[3]CanExitVehicle = True
Objectives[3]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[3]AlwaysFight = True
Objectives[3]mission_Actors[3]Seeing_Range = 30
Objectives[3]mission_Actors[3]Hearing_Range = 30
Objectives[3]mission_Actors[3]CombatMovement = Offensive
Objectives[3]mission_Actors[3]weapon = SpecialCarbineMk2
Objectives[3]mission_Actors[3]Variation = Random
Objectives[3]mission_Actors[3]Task = 1
Objectives[3]mission_Actors[3]Task_Guard_Range = 1
Objectives[3]mission_Actors[3]Task_Stay_In_Range = True
Objectives[3]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[3]Task_Scenario = NONE
Objectives[3]mission_Actors[4]Survive_Number = 0
Objectives[3]mission_Actors[4]Failed_Text = 
Objectives[3]mission_Actors[4]Remove_After = 0
Objectives[3]mission_Actors[4]positionX = -354.8398
Objectives[3]mission_Actors[4]positionY = -613.957
Objectives[3]mission_Actors[4]positionZ = 59.4683
Objectives[3]mission_Actors[4]Heading = 96.51809
Objectives[3]mission_Actors[4]String_Name = a_f_y_carclub_01
Objectives[3]mission_Actors[4]Relationship_Group = Enemy1
Objectives[3]mission_Actors[4]AddBlip = True
Objectives[3]mission_Actors[4]ShowCone = False
Objectives[3]mission_Actors[4]Invincible = False
Objectives[3]mission_Actors[4]SetHealth = 100
Objectives[3]mission_Actors[4]DieFromHeadShot = True
Objectives[3]mission_Actors[4]CanExitVehicle = True
Objectives[3]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[4]AlwaysFight = True
Objectives[3]mission_Actors[4]Seeing_Range = 30
Objectives[3]mission_Actors[4]Hearing_Range = 30
Objectives[3]mission_Actors[4]CombatMovement = Stationary
Objectives[3]mission_Actors[4]weapon = CarbineRifle
Objectives[3]mission_Actors[4]Variation = Random
Objectives[3]mission_Actors[4]Task = 1
Objectives[3]mission_Actors[4]Task_Guard_Range = 1
Objectives[3]mission_Actors[4]Task_Stay_In_Range = True
Objectives[3]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[4]Task_Scenario = NONE
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 1
Objectives[3]ObjectiveMessages[0]positionX = -350.0005
Objectives[3]ObjectiveMessages[0]positionY = -716.3018
Objectives[3]ObjectiveMessages[0]positionZ = 52.24658
Objectives[3]ObjectiveMessages[0]Message = The target is high up, so get a good vantage point. Snipe that bitch and all of his goons!
Objectives[3]ObjectiveMessages[0]Contact = CHAR_FRANKLIN
Objectives[3]ObjectiveMessages[0]Sender = Franklin
Objectives[3]ObjectiveMessages[0]Subject = 
Objectives[3]ObjectiveMessages[0]MessageColor = White
Objectives[3]ObjectiveMessages[0]PlayFromStart = False
Objectives[3]ObjectiveMessages[0]Delay = True
Objectives[3]ObjectiveMessages[0]DelayTime = 1
Objectives[3]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[3]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[3]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[3]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[3]ObjectiveMessages[0]TypeSubtitle = False
Objectives[3]ObjectiveMessages[0]TypeTextMesage = True
Objectives[3]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[3]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[4]Type = Mission_Settings_Objective
Objectives[4]positionX = -830.3185
Objectives[4]positionY = 169.5922
Objectives[4]positionZ = 68.9687
Objectives[4]MissionSettings_TimesOfDay = Current
Objectives[4]MissionSettings_Weather = Current
Objectives[4]MissionSettings_WantedLevel = Current
Objectives[4]MissionSettings_SetWantedLevelNow = Current
Objectives[4]MissionSettings_StartNightvision = False
Objectives[4]MissionSettings_StopNightvision = False
Objectives[4]MissionSettings_StartSeethrough = False
Objectives[4]MissionSettings_StopSeethrough = False
Objectives[4]MissionSettings_StartMusic = False
Objectives[4]MissionSettings_StopMusic = False
Objectives[4]MissionSettings_Music = FIXER_IDLE
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Text = Take out the Head of the rival crew and all of his Goons.
Objectives[5]Text2 = 
Objectives[5]Type = Kill_Actors
Objectives[5]positionX = -344.2799
Objectives[5]positionY = -721.4457
Objectives[5]positionZ = 52.2467
Objectives[5]KillAll1 = True
Objectives[5]KillAll2 = False
Objectives[5]Kill_Actors_Add_Blips = True
Objectives[5]Kill_Actors_Add_Markers = False
Objectives[5]DropPickups = False
Objectives[5]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Text = 
Objectives[6]Type = Timeout_Objective
Objectives[6]positionX = -342.0683
Objectives[6]positionY = -734.6436
Objectives[6]positionZ = 52.2467
Objectives[6]Timeout_Min = 0
Objectives[6]Timeout_Sec = 6
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 1
Objectives[6]ObjectiveMessages[0]positionX = -346.6729
Objectives[6]ObjectiveMessages[0]positionY = -740.3847
Objectives[6]ObjectiveMessages[0]positionZ = 52.2467
Objectives[6]ObjectiveMessages[0]Message = Ey, this motherfucker killed Leon! Everybody, get after him and smoke his ass!
Objectives[6]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[6]ObjectiveMessages[0]Sender = Rival Crew Member
Objectives[6]ObjectiveMessages[0]Subject = 
Objectives[6]ObjectiveMessages[0]MessageColor = White
Objectives[6]ObjectiveMessages[0]PlayFromStart = False
Objectives[6]ObjectiveMessages[0]Delay = True
Objectives[6]ObjectiveMessages[0]DelayTime = 2
Objectives[6]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[6]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[6]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[6]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[6]ObjectiveMessages[0]TypeSubtitle = False
Objectives[6]ObjectiveMessages[0]TypeTextMesage = True
Objectives[6]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[6]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[7]Type = Mission_Settings_Objective
Objectives[7]positionX = -827.0494
Objectives[7]positionY = 176.8853
Objectives[7]positionZ = 70.02125
Objectives[7]MissionSettings_TimesOfDay = Current
Objectives[7]MissionSettings_Weather = Current
Objectives[7]MissionSettings_WantedLevel = Current
Objectives[7]MissionSettings_SetWantedLevelNow = Current
Objectives[7]MissionSettings_StartNightvision = False
Objectives[7]MissionSettings_StopNightvision = False
Objectives[7]MissionSettings_StartSeethrough = False
Objectives[7]MissionSettings_StopSeethrough = False
Objectives[7]MissionSettings_StartMusic = True
Objectives[7]MissionSettings_StopMusic = False
Objectives[7]MissionSettings_Music = FIXER_GUNFIGHT
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Text = The Rival Crew is after you! Get outta the Parking Garage!
Objectives[8]Type = Leave_Area
Objectives[8]positionX = -338.182
Objectives[8]positionY = -743.6569
Objectives[8]positionZ = 52.2467
Objectives[8]Leave_Area_Distance = 100
Objectives[8]Leave_Area_Use_Objective_Position = True
Objectives[8]mission_ActorsCount = 12
Objectives[8]mission_Actors[0]Survive_Number = 0
Objectives[8]mission_Actors[0]Failed_Text = 
Objectives[8]mission_Actors[0]Remove_After = 0
Objectives[8]mission_Actors[0]positionX = -339.308
Objectives[8]mission_Actors[0]positionY = -800.6127
Objectives[8]mission_Actors[0]positionZ = 49.14616
Objectives[8]mission_Actors[0]Heading = 197.7631
Objectives[8]mission_Actors[0]String_Name = a_f_y_carclub_01
Objectives[8]mission_Actors[0]Relationship_Group = Enemy1
Objectives[8]mission_Actors[0]AddBlip = True
Objectives[8]mission_Actors[0]ShowCone = False
Objectives[8]mission_Actors[0]Invincible = False
Objectives[8]mission_Actors[0]SetHealth = 200
Objectives[8]mission_Actors[0]DieFromHeadShot = True
Objectives[8]mission_Actors[0]CanExitVehicle = True
Objectives[8]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[0]AlwaysFight = True
Objectives[8]mission_Actors[0]Seeing_Range = 30
Objectives[8]mission_Actors[0]Hearing_Range = 30
Objectives[8]mission_Actors[0]CombatMovement = Offensive
Objectives[8]mission_Actors[0]weapon = Pistol
Objectives[8]mission_Actors[0]Variation = Random
Objectives[8]mission_Actors[0]Task = 0
Objectives[8]mission_Actors[0]Task_Guard_Range = 5
Objectives[8]mission_Actors[0]Task_Stay_In_Range = True
Objectives[8]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[0]Task_Scenario = NONE
Objectives[8]mission_Actors[1]Survive_Number = 0
Objectives[8]mission_Actors[1]Failed_Text = 
Objectives[8]mission_Actors[1]Remove_After = 0
Objectives[8]mission_Actors[1]positionX = -340.5483
Objectives[8]mission_Actors[1]positionY = -799.9518
Objectives[8]mission_Actors[1]positionZ = 49.08443
Objectives[8]mission_Actors[1]Heading = 145
Objectives[8]mission_Actors[1]String_Name = a_m_y_carclub_01
Objectives[8]mission_Actors[1]Relationship_Group = Enemy1
Objectives[8]mission_Actors[1]AddBlip = True
Objectives[8]mission_Actors[1]ShowCone = False
Objectives[8]mission_Actors[1]Invincible = False
Objectives[8]mission_Actors[1]SetHealth = 200
Objectives[8]mission_Actors[1]DieFromHeadShot = True
Objectives[8]mission_Actors[1]CanExitVehicle = True
Objectives[8]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[1]AlwaysFight = True
Objectives[8]mission_Actors[1]Seeing_Range = 30
Objectives[8]mission_Actors[1]Hearing_Range = 30
Objectives[8]mission_Actors[1]CombatMovement = Offensive
Objectives[8]mission_Actors[1]weapon = Pistol
Objectives[8]mission_Actors[1]Variation = Random
Objectives[8]mission_Actors[1]Task = 0
Objectives[8]mission_Actors[1]Task_Guard_Range = 5
Objectives[8]mission_Actors[1]Task_Stay_In_Range = True
Objectives[8]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[1]Task_Scenario = NONE
Objectives[8]mission_Actors[2]Survive_Number = 0
Objectives[8]mission_Actors[2]Failed_Text = 
Objectives[8]mission_Actors[2]Remove_After = 0
Objectives[8]mission_Actors[2]positionX = -341.3611
Objectives[8]mission_Actors[2]positionY = -728.1402
Objectives[8]mission_Actors[2]positionZ = 48.73925
Objectives[8]mission_Actors[2]Heading = 279.9999
Objectives[8]mission_Actors[2]String_Name = a_m_y_carclub_01
Objectives[8]mission_Actors[2]Relationship_Group = Enemy1
Objectives[8]mission_Actors[2]AddBlip = True
Objectives[8]mission_Actors[2]ShowCone = False
Objectives[8]mission_Actors[2]Invincible = False
Objectives[8]mission_Actors[2]SetHealth = 200
Objectives[8]mission_Actors[2]DieFromHeadShot = True
Objectives[8]mission_Actors[2]CanExitVehicle = True
Objectives[8]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[2]AlwaysFight = True
Objectives[8]mission_Actors[2]Seeing_Range = 30
Objectives[8]mission_Actors[2]Hearing_Range = 30
Objectives[8]mission_Actors[2]CombatMovement = Offensive
Objectives[8]mission_Actors[2]weapon = Pistol
Objectives[8]mission_Actors[2]Variation = Random
Objectives[8]mission_Actors[2]Task = 0
Objectives[8]mission_Actors[2]Task_Guard_Range = 5
Objectives[8]mission_Actors[2]Task_Stay_In_Range = True
Objectives[8]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[2]Task_Scenario = NONE
Objectives[8]mission_Actors[3]Survive_Number = 0
Objectives[8]mission_Actors[3]Failed_Text = 
Objectives[8]mission_Actors[3]Remove_After = 0
Objectives[8]mission_Actors[3]positionX = -340.9068
Objectives[8]mission_Actors[3]positionY = -726.4808
Objectives[8]mission_Actors[3]positionZ = 48.69135
Objectives[8]mission_Actors[3]Heading = 258.7262
Objectives[8]mission_Actors[3]String_Name = a_f_y_carclub_01
Objectives[8]mission_Actors[3]Relationship_Group = Enemy1
Objectives[8]mission_Actors[3]AddBlip = True
Objectives[8]mission_Actors[3]ShowCone = False
Objectives[8]mission_Actors[3]Invincible = False
Objectives[8]mission_Actors[3]SetHealth = 200
Objectives[8]mission_Actors[3]DieFromHeadShot = True
Objectives[8]mission_Actors[3]CanExitVehicle = True
Objectives[8]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[3]AlwaysFight = True
Objectives[8]mission_Actors[3]Seeing_Range = 30
Objectives[8]mission_Actors[3]Hearing_Range = 30
Objectives[8]mission_Actors[3]CombatMovement = Offensive
Objectives[8]mission_Actors[3]weapon = Pistol
Objectives[8]mission_Actors[3]Variation = Random
Objectives[8]mission_Actors[3]Task = 0
Objectives[8]mission_Actors[3]Task_Guard_Range = 5
Objectives[8]mission_Actors[3]Task_Stay_In_Range = True
Objectives[8]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[3]Task_Scenario = NONE
Objectives[8]mission_Actors[4]Survive_Number = 0
Objectives[8]mission_Actors[4]Failed_Text = 
Objectives[8]mission_Actors[4]Remove_After = 0
Objectives[8]mission_Actors[4]positionX = -314.6718
Objectives[8]mission_Actors[4]positionY = -729.5049
Objectives[8]mission_Actors[4]positionZ = 46.04691
Objectives[8]mission_Actors[4]Heading = 358.999
Objectives[8]mission_Actors[4]String_Name = a_f_y_carclub_01
Objectives[8]mission_Actors[4]Relationship_Group = Enemy1
Objectives[8]mission_Actors[4]AddBlip = True
Objectives[8]mission_Actors[4]ShowCone = False
Objectives[8]mission_Actors[4]Invincible = False
Objectives[8]mission_Actors[4]SetHealth = 200
Objectives[8]mission_Actors[4]DieFromHeadShot = True
Objectives[8]mission_Actors[4]CanExitVehicle = True
Objectives[8]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[4]AlwaysFight = True
Objectives[8]mission_Actors[4]Seeing_Range = 30
Objectives[8]mission_Actors[4]Hearing_Range = 30
Objectives[8]mission_Actors[4]CombatMovement = Offensive
Objectives[8]mission_Actors[4]weapon = Pistol
Objectives[8]mission_Actors[4]Variation = Random
Objectives[8]mission_Actors[4]Task = 0
Objectives[8]mission_Actors[4]Task_Guard_Range = 5
Objectives[8]mission_Actors[4]Task_Stay_In_Range = True
Objectives[8]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[4]Task_Scenario = NONE
Objectives[8]mission_Actors[5]Survive_Number = 0
Objectives[8]mission_Actors[5]Failed_Text = 
Objectives[8]mission_Actors[5]Remove_After = 0
Objectives[8]mission_Actors[5]positionX = -340.7167
Objectives[8]mission_Actors[5]positionY = -795.6677
Objectives[8]mission_Actors[5]positionZ = 43.8246
Objectives[8]mission_Actors[5]Heading = 159.9999
Objectives[8]mission_Actors[5]String_Name = a_m_y_carclub_01
Objectives[8]mission_Actors[5]Relationship_Group = Enemy1
Objectives[8]mission_Actors[5]AddBlip = True
Objectives[8]mission_Actors[5]ShowCone = False
Objectives[8]mission_Actors[5]Invincible = False
Objectives[8]mission_Actors[5]SetHealth = 200
Objectives[8]mission_Actors[5]DieFromHeadShot = True
Objectives[8]mission_Actors[5]CanExitVehicle = True
Objectives[8]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[5]AlwaysFight = True
Objectives[8]mission_Actors[5]Seeing_Range = 30
Objectives[8]mission_Actors[5]Hearing_Range = 30
Objectives[8]mission_Actors[5]CombatMovement = Offensive
Objectives[8]mission_Actors[5]weapon = Pistol
Objectives[8]mission_Actors[5]Variation = Random
Objectives[8]mission_Actors[5]Task = 0
Objectives[8]mission_Actors[5]Task_Guard_Range = 5
Objectives[8]mission_Actors[5]Task_Stay_In_Range = True
Objectives[8]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[5]Task_Scenario = NONE
Objectives[8]mission_Actors[6]Survive_Number = 0
Objectives[8]mission_Actors[6]Failed_Text = 
Objectives[8]mission_Actors[6]Remove_After = 0
Objectives[8]mission_Actors[6]positionX = -356.9025
Objectives[8]mission_Actors[6]positionY = -805.6051
Objectives[8]mission_Actors[6]positionZ = 42.35905
Objectives[8]mission_Actors[6]Heading = 14.99985
Objectives[8]mission_Actors[6]String_Name = a_m_y_carclub_01
Objectives[8]mission_Actors[6]Relationship_Group = Enemy1
Objectives[8]mission_Actors[6]AddBlip = True
Objectives[8]mission_Actors[6]ShowCone = False
Objectives[8]mission_Actors[6]Invincible = False
Objectives[8]mission_Actors[6]SetHealth = 200
Objectives[8]mission_Actors[6]DieFromHeadShot = True
Objectives[8]mission_Actors[6]CanExitVehicle = True
Objectives[8]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[6]AlwaysFight = True
Objectives[8]mission_Actors[6]Seeing_Range = 30
Objectives[8]mission_Actors[6]Hearing_Range = 30
Objectives[8]mission_Actors[6]CombatMovement = Offensive
Objectives[8]mission_Actors[6]weapon = Pistol
Objectives[8]mission_Actors[6]Variation = Random
Objectives[8]mission_Actors[6]Task = 1
Objectives[8]mission_Actors[6]Task_Guard_Range = 1
Objectives[8]mission_Actors[6]Task_Stay_In_Range = True
Objectives[8]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[6]Task_Scenario = NONE
Objectives[8]mission_Actors[7]Survive_Number = 0
Objectives[8]mission_Actors[7]Failed_Text = 
Objectives[8]mission_Actors[7]Remove_After = 0
Objectives[8]mission_Actors[7]positionX = -353.0787
Objectives[8]mission_Actors[7]positionY = -804.0975
Objectives[8]mission_Actors[7]positionZ = 42.45652
Objectives[8]mission_Actors[7]Heading = 17.8827
Objectives[8]mission_Actors[7]String_Name = a_f_y_carclub_01
Objectives[8]mission_Actors[7]Relationship_Group = Enemy1
Objectives[8]mission_Actors[7]AddBlip = True
Objectives[8]mission_Actors[7]ShowCone = False
Objectives[8]mission_Actors[7]Invincible = False
Objectives[8]mission_Actors[7]SetHealth = 200
Objectives[8]mission_Actors[7]DieFromHeadShot = True
Objectives[8]mission_Actors[7]CanExitVehicle = True
Objectives[8]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[7]AlwaysFight = True
Objectives[8]mission_Actors[7]Seeing_Range = 30
Objectives[8]mission_Actors[7]Hearing_Range = 30
Objectives[8]mission_Actors[7]CombatMovement = Offensive
Objectives[8]mission_Actors[7]weapon = Pistol
Objectives[8]mission_Actors[7]Variation = Random
Objectives[8]mission_Actors[7]Task = 1
Objectives[8]mission_Actors[7]Task_Guard_Range = 1
Objectives[8]mission_Actors[7]Task_Stay_In_Range = True
Objectives[8]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[7]Task_Scenario = NONE
Objectives[8]mission_Actors[8]Survive_Number = 0
Objectives[8]mission_Actors[8]Failed_Text = 
Objectives[8]mission_Actors[8]Remove_After = 0
Objectives[8]mission_Actors[8]positionX = -328.8557
Objectives[8]mission_Actors[8]positionY = -718.8903
Objectives[8]mission_Actors[8]positionZ = 42.48026
Objectives[8]mission_Actors[8]Heading = 72.0242
Objectives[8]mission_Actors[8]String_Name = a_f_y_carclub_01
Objectives[8]mission_Actors[8]Relationship_Group = Enemy1
Objectives[8]mission_Actors[8]AddBlip = True
Objectives[8]mission_Actors[8]ShowCone = False
Objectives[8]mission_Actors[8]Invincible = False
Objectives[8]mission_Actors[8]SetHealth = 200
Objectives[8]mission_Actors[8]DieFromHeadShot = True
Objectives[8]mission_Actors[8]CanExitVehicle = True
Objectives[8]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[8]AlwaysFight = True
Objectives[8]mission_Actors[8]Seeing_Range = 30
Objectives[8]mission_Actors[8]Hearing_Range = 30
Objectives[8]mission_Actors[8]CombatMovement = Offensive
Objectives[8]mission_Actors[8]weapon = Pistol
Objectives[8]mission_Actors[8]Variation = Random
Objectives[8]mission_Actors[8]Task = 1
Objectives[8]mission_Actors[8]Task_Guard_Range = 2
Objectives[8]mission_Actors[8]Task_Stay_In_Range = True
Objectives[8]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[8]Task_Scenario = NONE
Objectives[8]mission_Actors[9]Survive_Number = 0
Objectives[8]mission_Actors[9]Failed_Text = 
Objectives[8]mission_Actors[9]Remove_After = 0
Objectives[8]mission_Actors[9]positionX = -327.3177
Objectives[8]mission_Actors[9]positionY = -714.1985
Objectives[8]mission_Actors[9]positionZ = 42.47321
Objectives[8]mission_Actors[9]Heading = 102.449
Objectives[8]mission_Actors[9]String_Name = a_f_y_carclub_01
Objectives[8]mission_Actors[9]Relationship_Group = Enemy1
Objectives[8]mission_Actors[9]AddBlip = True
Objectives[8]mission_Actors[9]ShowCone = False
Objectives[8]mission_Actors[9]Invincible = False
Objectives[8]mission_Actors[9]SetHealth = 200
Objectives[8]mission_Actors[9]DieFromHeadShot = True
Objectives[8]mission_Actors[9]CanExitVehicle = True
Objectives[8]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[9]AlwaysFight = True
Objectives[8]mission_Actors[9]Seeing_Range = 30
Objectives[8]mission_Actors[9]Hearing_Range = 30
Objectives[8]mission_Actors[9]CombatMovement = Offensive
Objectives[8]mission_Actors[9]weapon = Pistol
Objectives[8]mission_Actors[9]Variation = Random
Objectives[8]mission_Actors[9]Task = 1
Objectives[8]mission_Actors[9]Task_Guard_Range = 1
Objectives[8]mission_Actors[9]Task_Stay_In_Range = True
Objectives[8]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[9]Task_Scenario = NONE
Objectives[8]mission_Actors[10]SpawnInVehicle = True
Objectives[8]mission_Actors[10]SeatIndex = -1
Objectives[8]mission_Actors[10]Survive_Number = 0
Objectives[8]mission_Actors[10]Failed_Text = 
Objectives[8]mission_Actors[10]Remove_After = 0
Objectives[8]mission_Actors[10]positionX = -351.9593
Objectives[8]mission_Actors[10]positionY = -747.5978
Objectives[8]mission_Actors[10]positionZ = 38.13104
Objectives[8]mission_Actors[10]Heading = 0.3526819
Objectives[8]mission_Actors[10]String_Name = a_f_y_carclub_01
Objectives[8]mission_Actors[10]Relationship_Group = Enemy1
Objectives[8]mission_Actors[10]AddBlip = True
Objectives[8]mission_Actors[10]ShowCone = False
Objectives[8]mission_Actors[10]Invincible = False
Objectives[8]mission_Actors[10]SetHealth = 200
Objectives[8]mission_Actors[10]DieFromHeadShot = True
Objectives[8]mission_Actors[10]CanExitVehicle = False
Objectives[8]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[10]AlwaysFight = True
Objectives[8]mission_Actors[10]Seeing_Range = 30
Objectives[8]mission_Actors[10]Hearing_Range = 30
Objectives[8]mission_Actors[10]CombatMovement = Offensive
Objectives[8]mission_Actors[10]weapon = Pistol
Objectives[8]mission_Actors[10]Variation = Random
Objectives[8]mission_Actors[10]Task = 0
Objectives[8]mission_Actors[10]Task_Guard_Range = 5
Objectives[8]mission_Actors[10]Task_Stay_In_Range = True
Objectives[8]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[10]Task_Scenario = NONE
Objectives[8]mission_Actors[11]SpawnInVehicle = True
Objectives[8]mission_Actors[11]SeatIndex = -1
Objectives[8]mission_Actors[11]Survive_Number = 0
Objectives[8]mission_Actors[11]Failed_Text = 
Objectives[8]mission_Actors[11]Remove_After = 0
Objectives[8]mission_Actors[11]positionX = -321.8767
Objectives[8]mission_Actors[11]positionY = -763.4854
Objectives[8]mission_Actors[11]positionZ = 38.12883
Objectives[8]mission_Actors[11]Heading = 108.5407
Objectives[8]mission_Actors[11]String_Name = a_m_y_carclub_01
Objectives[8]mission_Actors[11]Relationship_Group = Enemy1
Objectives[8]mission_Actors[11]AddBlip = True
Objectives[8]mission_Actors[11]ShowCone = False
Objectives[8]mission_Actors[11]Invincible = False
Objectives[8]mission_Actors[11]SetHealth = 200
Objectives[8]mission_Actors[11]DieFromHeadShot = True
Objectives[8]mission_Actors[11]CanExitVehicle = False
Objectives[8]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[8]mission_Actors[11]AlwaysFight = True
Objectives[8]mission_Actors[11]Seeing_Range = 30
Objectives[8]mission_Actors[11]Hearing_Range = 30
Objectives[8]mission_Actors[11]CombatMovement = Offensive
Objectives[8]mission_Actors[11]weapon = Pistol
Objectives[8]mission_Actors[11]Variation = Random
Objectives[8]mission_Actors[11]Task = 0
Objectives[8]mission_Actors[11]Task_Guard_Range = 5
Objectives[8]mission_Actors[11]Task_Stay_In_Range = True
Objectives[8]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[8]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[8]mission_Actors[11]Task_Scenario = NONE
Objectives[8]mission_Vehicles = 8
Objectives[8]mission_Vehicles[0]positionX = -338.8041
Objectives[8]mission_Vehicles[0]positionY = -726.9077
Objectives[8]mission_Vehicles[0]positionZ = 48.15303
Objectives[8]mission_Vehicles[0]Heading = 6.584905
Objectives[8]mission_Vehicles[0]Name = Emerus
Objectives[8]mission_Vehicles[0]Model = emerus
Objectives[8]mission_Vehicles[0]PrimaryColor = Orange
Objectives[8]mission_Vehicles[0]SecondaryColor = Orange
Objectives[8]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[8]mission_Vehicles[0]HasPearlescent = False
Objectives[8]mission_Vehicles[0]Livery = -1
Objectives[8]mission_Vehicles[0]DirtLevel = 0
Objectives[8]mission_Vehicles[0]LockedForPlayer = False
Objectives[8]mission_Vehicles[0]Locked = False
Objectives[8]mission_Vehicles[0]Alarm = False
Objectives[8]mission_Vehicles[0]HotWired = False
Objectives[8]mission_Vehicles[0]Invincible = False
Objectives[8]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[8]mission_Vehicles[0]Remove_After = 0
Objectives[8]mission_Vehicles[0]Survive_Number = 0
Objectives[8]mission_Vehicles[0]Failed_Text = 
Objectives[8]mission_Vehicles[1]positionX = -340.263
Objectives[8]mission_Vehicles[1]positionY = -801.4847
Objectives[8]mission_Vehicles[1]positionZ = 48.74636
Objectives[8]mission_Vehicles[1]Heading = 59.37135
Objectives[8]mission_Vehicles[1]Name = Infernus
Objectives[8]mission_Vehicles[1]Model = infernus
Objectives[8]mission_Vehicles[1]PrimaryColor = PoliceCarBlue
Objectives[8]mission_Vehicles[1]SecondaryColor = PoliceCarBlue
Objectives[8]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[8]mission_Vehicles[1]HasPearlescent = False
Objectives[8]mission_Vehicles[1]Livery = 0
Objectives[8]mission_Vehicles[1]DirtLevel = 0
Objectives[8]mission_Vehicles[1]LockedForPlayer = False
Objectives[8]mission_Vehicles[1]Locked = False
Objectives[8]mission_Vehicles[1]Alarm = False
Objectives[8]mission_Vehicles[1]HotWired = False
Objectives[8]mission_Vehicles[1]Invincible = False
Objectives[8]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[8]mission_Vehicles[1]Remove_After = 0
Objectives[8]mission_Vehicles[1]Survive_Number = 0
Objectives[8]mission_Vehicles[1]Failed_Text = 
Objectives[8]mission_Vehicles[2]positionX = -352.7112
Objectives[8]mission_Vehicles[2]positionY = -800.2808
Objectives[8]mission_Vehicles[2]positionZ = 42.2066
Objectives[8]mission_Vehicles[2]Heading = 111.326
Objectives[8]mission_Vehicles[2]Name = 811
Objectives[8]mission_Vehicles[2]Model = pfister811
Objectives[8]mission_Vehicles[2]PrimaryColor = PureWhite
Objectives[8]mission_Vehicles[2]SecondaryColor = PureWhite
Objectives[8]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[8]mission_Vehicles[2]HasPearlescent = False
Objectives[8]mission_Vehicles[2]Livery = 0
Objectives[8]mission_Vehicles[2]DirtLevel = 0
Objectives[8]mission_Vehicles[2]LockedForPlayer = False
Objectives[8]mission_Vehicles[2]Locked = False
Objectives[8]mission_Vehicles[2]Alarm = False
Objectives[8]mission_Vehicles[2]HotWired = False
Objectives[8]mission_Vehicles[2]Invincible = False
Objectives[8]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[8]mission_Vehicles[2]Remove_After = 0
Objectives[8]mission_Vehicles[2]Survive_Number = 0
Objectives[8]mission_Vehicles[2]Failed_Text = 
Objectives[8]mission_Vehicles[3]positionX = -356.954
Objectives[8]mission_Vehicles[3]positionY = -802.2208
Objectives[8]mission_Vehicles[3]positionZ = 42.03263
Objectives[8]mission_Vehicles[3]Heading = 74.71794
Objectives[8]mission_Vehicles[3]Name = 811
Objectives[8]mission_Vehicles[3]Model = pfister811
Objectives[8]mission_Vehicles[3]PrimaryColor = MetallicBeachSand
Objectives[8]mission_Vehicles[3]SecondaryColor = MetallicBeachSand
Objectives[8]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[8]mission_Vehicles[3]HasPearlescent = False
Objectives[8]mission_Vehicles[3]Livery = 0
Objectives[8]mission_Vehicles[3]DirtLevel = 0
Objectives[8]mission_Vehicles[3]LockedForPlayer = False
Objectives[8]mission_Vehicles[3]Locked = False
Objectives[8]mission_Vehicles[3]Alarm = False
Objectives[8]mission_Vehicles[3]HotWired = False
Objectives[8]mission_Vehicles[3]Invincible = False
Objectives[8]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[8]mission_Vehicles[3]Remove_After = 0
Objectives[8]mission_Vehicles[3]Survive_Number = 0
Objectives[8]mission_Vehicles[3]Failed_Text = 
Objectives[8]mission_Vehicles[4]positionX = -330.3563
Objectives[8]mission_Vehicles[4]positionY = -713.6925
Objectives[8]mission_Vehicles[4]positionZ = 42.26282
Objectives[8]mission_Vehicles[4]Heading = 166.2694
Objectives[8]mission_Vehicles[4]Name = Reaper
Objectives[8]mission_Vehicles[4]Model = reaper
Objectives[8]mission_Vehicles[4]PrimaryColor = MetallicBlazeRed
Objectives[8]mission_Vehicles[4]SecondaryColor = MetallicBlazeRed
Objectives[8]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[8]mission_Vehicles[4]HasPearlescent = False
Objectives[8]mission_Vehicles[4]Livery = 0
Objectives[8]mission_Vehicles[4]DirtLevel = 0
Objectives[8]mission_Vehicles[4]LockedForPlayer = False
Objectives[8]mission_Vehicles[4]Locked = False
Objectives[8]mission_Vehicles[4]Alarm = False
Objectives[8]mission_Vehicles[4]HotWired = False
Objectives[8]mission_Vehicles[4]Invincible = False
Objectives[8]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[8]mission_Vehicles[4]Remove_After = 0
Objectives[8]mission_Vehicles[4]Survive_Number = 0
Objectives[8]mission_Vehicles[4]Failed_Text = 
Objectives[8]mission_Vehicles[5]positionX = -329.3889
Objectives[8]mission_Vehicles[5]positionY = -717.0122
Objectives[8]mission_Vehicles[5]positionZ = 42.08512
Objectives[8]mission_Vehicles[5]Heading = 143.8917
Objectives[8]mission_Vehicles[5]Name = Reaper
Objectives[8]mission_Vehicles[5]Model = reaper
Objectives[8]mission_Vehicles[5]PrimaryColor = MetallicBlazeRed
Objectives[8]mission_Vehicles[5]SecondaryColor = MetallicBlazeRed
Objectives[8]mission_Vehicles[5]PearlescentColor = MetallicBlack
Objectives[8]mission_Vehicles[5]HasPearlescent = False
Objectives[8]mission_Vehicles[5]Livery = 0
Objectives[8]mission_Vehicles[5]DirtLevel = 0
Objectives[8]mission_Vehicles[5]LockedForPlayer = False
Objectives[8]mission_Vehicles[5]Locked = False
Objectives[8]mission_Vehicles[5]Alarm = False
Objectives[8]mission_Vehicles[5]HotWired = False
Objectives[8]mission_Vehicles[5]Invincible = False
Objectives[8]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[8]mission_Vehicles[5]Remove_After = 0
Objectives[8]mission_Vehicles[5]Survive_Number = 0
Objectives[8]mission_Vehicles[5]Failed_Text = 
Objectives[8]mission_Vehicles[6]positionX = -321.8767
Objectives[8]mission_Vehicles[6]positionY = -763.4854
Objectives[8]mission_Vehicles[6]positionZ = 38.12883
Objectives[8]mission_Vehicles[6]Heading = 108.5407
Objectives[8]mission_Vehicles[6]Name = Bati 801
Objectives[8]mission_Vehicles[6]Model = bati
Objectives[8]mission_Vehicles[6]PrimaryColor = MetallicBlue
Objectives[8]mission_Vehicles[6]SecondaryColor = MetallicBlue
Objectives[8]mission_Vehicles[6]PearlescentColor = MetallicBlack
Objectives[8]mission_Vehicles[6]HasPearlescent = False
Objectives[8]mission_Vehicles[6]Livery = 0
Objectives[8]mission_Vehicles[6]DirtLevel = 0
Objectives[8]mission_Vehicles[6]LockedForPlayer = False
Objectives[8]mission_Vehicles[6]Locked = False
Objectives[8]mission_Vehicles[6]Alarm = False
Objectives[8]mission_Vehicles[6]HotWired = False
Objectives[8]mission_Vehicles[6]Invincible = False
Objectives[8]mission_Vehicles[6]SetZeroMaxSpeed = False
Objectives[8]mission_Vehicles[6]Remove_After = 0
Objectives[8]mission_Vehicles[6]Survive_Number = 0
Objectives[8]mission_Vehicles[6]Failed_Text = 
Objectives[8]mission_Vehicles[7]positionX = -351.9593
Objectives[8]mission_Vehicles[7]positionY = -747.5978
Objectives[8]mission_Vehicles[7]positionZ = 38.13104
Objectives[8]mission_Vehicles[7]Heading = 0.3526819
Objectives[8]mission_Vehicles[7]Name = Bati 801
Objectives[8]mission_Vehicles[7]Model = bati
Objectives[8]mission_Vehicles[7]PrimaryColor = MetallicBlue
Objectives[8]mission_Vehicles[7]SecondaryColor = MetallicBlue
Objectives[8]mission_Vehicles[7]PearlescentColor = MetallicBlack
Objectives[8]mission_Vehicles[7]HasPearlescent = False
Objectives[8]mission_Vehicles[7]Livery = 0
Objectives[8]mission_Vehicles[7]DirtLevel = 0
Objectives[8]mission_Vehicles[7]LockedForPlayer = False
Objectives[8]mission_Vehicles[7]Locked = False
Objectives[8]mission_Vehicles[7]Alarm = False
Objectives[8]mission_Vehicles[7]HotWired = False
Objectives[8]mission_Vehicles[7]Invincible = False
Objectives[8]mission_Vehicles[7]SetZeroMaxSpeed = False
Objectives[8]mission_Vehicles[7]Remove_After = 0
Objectives[8]mission_Vehicles[7]Survive_Number = 0
Objectives[8]mission_Vehicles[7]Failed_Text = 
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Type = Mission_Settings_Objective
Objectives[9]positionX = -824.8552
Objectives[9]positionY = 180.4745
Objectives[9]positionZ = 70.54832
Objectives[9]MissionSettings_TimesOfDay = Current
Objectives[9]MissionSettings_Weather = Current
Objectives[9]MissionSettings_WantedLevel = Current
Objectives[9]MissionSettings_SetWantedLevelNow = Current
Objectives[9]MissionSettings_StartNightvision = False
Objectives[9]MissionSettings_StopNightvision = False
Objectives[9]MissionSettings_StartSeethrough = False
Objectives[9]MissionSettings_StopSeethrough = False
Objectives[9]MissionSettings_StartMusic = True
Objectives[9]MissionSettings_StopMusic = False
Objectives[9]MissionSettings_Music = FIXER_VEHICLE_ACTION
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Type = Random_Spawn_Objective
Objectives[10]positionX = -348.7092
Objectives[10]positionY = -746.8649
Objectives[10]positionZ = 32.96993
Objectives[10]Random_Actors_Actor_Model_Name = a_f_y_carclub_01
Objectives[10]Random_Actors_Vehicle_Model_Name = comet2
Objectives[10]Random_Actors_Vehicle_Primary_Color = Salmonpink
Objectives[10]Random_Actors_Vehicle_Secondary_Color = Salmonpink
Objectives[10]Random_Actors_Weapon_Model_Name = Pistol
Objectives[10]Random_Actors_Passenger = False
Objectives[10]Random_Actors_Fill_With_Occupants = False
Objectives[10]Random_Actors_Max_Count = 3
Objectives[10]Random_Actors_Max_ReSpawn = 20
Objectives[10]Random_Actors_Spawn_End = False
Objectives[10]Random_Actors_Spawn_Actors_Only = False
Objectives[10]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[10]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[10]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[10]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Type = Random_Spawn_Objective
Objectives[11]positionX = -347.4795
Objectives[11]positionY = -736.5759
Objectives[11]positionZ = 32.96794
Objectives[11]Random_Actors_Actor_Model_Name = a_m_y_carclub_01
Objectives[11]Random_Actors_Vehicle_Model_Name = zentorno
Objectives[11]Random_Actors_Vehicle_Primary_Color = UtilSilver
Objectives[11]Random_Actors_Vehicle_Secondary_Color = UtilSilver
Objectives[11]Random_Actors_Weapon_Model_Name = Pistol
Objectives[11]Random_Actors_Passenger = False
Objectives[11]Random_Actors_Fill_With_Occupants = False
Objectives[11]Random_Actors_Max_Count = 3
Objectives[11]Random_Actors_Max_ReSpawn = 20
Objectives[11]Random_Actors_Spawn_End = False
Objectives[11]Random_Actors_Spawn_Actors_Only = False
Objectives[11]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[11]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[11]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[11]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 0

Objectives[12]Text = They're still coming! Escape from the Rival Crew and don't lead them back to the Agency!
Objectives[12]Type = Timeout_Objective
Objectives[12]positionX = -338.4452
Objectives[12]positionY = -694.1286
Objectives[12]positionZ = 31.83992
Objectives[12]Timeout_Min = 1
Objectives[12]Timeout_Sec = 0
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

Objectives[13]Type = Mission_Settings_Objective
Objectives[13]positionX = -821.4254
Objectives[13]positionY = 177.6233
Objectives[13]positionZ = 70.46685
Objectives[13]MissionSettings_TimesOfDay = Current
Objectives[13]MissionSettings_Weather = Current
Objectives[13]MissionSettings_WantedLevel = Current
Objectives[13]MissionSettings_SetWantedLevelNow = Current
Objectives[13]MissionSettings_StartNightvision = False
Objectives[13]MissionSettings_StopNightvision = False
Objectives[13]MissionSettings_StartSeethrough = False
Objectives[13]MissionSettings_StopSeethrough = False
Objectives[13]MissionSettings_StartMusic = False
Objectives[13]MissionSettings_StopMusic = False
Objectives[13]MissionSettings_Music = FIXER_VEHICLE_ACTION
Objectives[13]mission_ActorsCount = 0
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 0

Objectives[14]Type = Random_Spawn_Objective
Objectives[14]positionX = -269.0575
Objectives[14]positionY = -683.4254
Objectives[14]positionZ = 32.37489
Objectives[14]Random_Actors_Actor_Model_Name = g_m_y_strpunk_02
Objectives[14]Random_Actors_Vehicle_Model_Name = blista
Objectives[14]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[14]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[14]Random_Actors_Weapon_Model_Name = Pistol
Objectives[14]Random_Actors_Passenger = True
Objectives[14]Random_Actors_Fill_With_Occupants = True
Objectives[14]Random_Actors_Max_Count = 3
Objectives[14]Random_Actors_Max_ReSpawn = 3
Objectives[14]Random_Actors_Spawn_End = True
Objectives[14]Random_Actors_Spawn_Actors_Only = False
Objectives[14]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[14]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[14]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[14]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 0

Objectives[15]Text = 
Objectives[15]Type = Timeout_Objective
Objectives[15]positionX = -248.4895
Objectives[15]positionY = -694.9717
Objectives[15]positionZ = 32.53901
Objectives[15]Timeout_Min = 0
Objectives[15]Timeout_Sec = 12
Objectives[15]mission_ActorsCount = 1
Objectives[15]mission_Actors[0]Survive_Number = 0
Objectives[15]mission_Actors[0]Failed_Text = 
Objectives[15]mission_Actors[0]Remove_After = 0
Objectives[15]mission_Actors[0]positionX = 1720.964
Objectives[15]mission_Actors[0]positionY = -1693.369
Objectives[15]mission_Actors[0]positionZ = 112.5129
Objectives[15]mission_Actors[0]Heading = 254.9745
Objectives[15]mission_Actors[0]String_Name = mp_f_freemode_01
Objectives[15]mission_Actors[0]Relationship_Group = Friend
Objectives[15]mission_Actors[0]AddBlip = True
Objectives[15]mission_Actors[0]ShowCone = False
Objectives[15]mission_Actors[0]Invincible = True
Objectives[15]mission_Actors[0]SetHealth = 4000
Objectives[15]mission_Actors[0]DieFromHeadShot = True
Objectives[15]mission_Actors[0]CanExitVehicle = True
Objectives[15]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[0]AlwaysFight = True
Objectives[15]mission_Actors[0]Seeing_Range = 30
Objectives[15]mission_Actors[0]Hearing_Range = 30
Objectives[15]mission_Actors[0]CombatMovement = Offensive
Objectives[15]mission_Actors[0]weapon = APPistol
Objectives[15]mission_Actors[0]Variation = Custom
Objectives[15]mission_Actors[0]Task = 0
Objectives[15]mission_Actors[0]Task_Guard_Range = 5
Objectives[15]mission_Actors[0]Task_Stay_In_Range = True
Objectives[15]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[0]Task_Scenario = NONE
Objectives[15]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 21
Objectives[15]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[15]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[15]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[15]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 15
Objectives[15]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 4
Objectives[15]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 9
Objectives[15]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[15]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[15]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[15]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[15]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[15]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 9
Objectives[15]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[15]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[15]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[15]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 51
Objectives[15]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 1
Objectives[15]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[15]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[15]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[15]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[15]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 403
Objectives[15]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 10
Objectives[15]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[15]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[15]mission_Actors[0]PROP_GLASSES_INDEX = 24
Objectives[15]mission_Actors[0]PROP_GLASSES_TEXTURE = 0
Objectives[15]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[15]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[15]mission_Actors[0]NeededForObjectiveGoToActorCount = 1
Objectives[15]mission_Actors[0]NeededForObjectiveGoToActor[0] = 18
Objectives[15]mission_Vehicles = 1
Objectives[15]mission_Vehicles[0]positionX = 1718.488
Objectives[15]mission_Vehicles[0]positionY = -1696.442
Objectives[15]mission_Vehicles[0]positionZ = 112.1784
Objectives[15]mission_Vehicles[0]Heading = 285.0049
Objectives[15]mission_Vehicles[0]Name = Kuruma
Objectives[15]mission_Vehicles[0]Model = kuruma
Objectives[15]mission_Vehicles[0]PrimaryColor = ModshopBlack1
Objectives[15]mission_Vehicles[0]SecondaryColor = ModshopBlack1
Objectives[15]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[15]mission_Vehicles[0]HasPearlescent = False
Objectives[15]mission_Vehicles[0]Livery = -1
Objectives[15]mission_Vehicles[0]DirtLevel = 0
Objectives[15]mission_Vehicles[0]LockedForPlayer = False
Objectives[15]mission_Vehicles[0]Locked = False
Objectives[15]mission_Vehicles[0]Alarm = False
Objectives[15]mission_Vehicles[0]HotWired = False
Objectives[15]mission_Vehicles[0]Invincible = False
Objectives[15]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[15]mission_Vehicles[0]Remove_After = 0
Objectives[15]mission_Vehicles[0]Survive_Number = 0
Objectives[15]mission_Vehicles[0]Failed_Text = 
Objectives[15]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[15]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 22
Objectives[15]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 2
Objectives[15]ObjectiveMessages[0]positionX = -250.8002
Objectives[15]ObjectiveMessages[0]positionY = -708.1925
Objectives[15]ObjectiveMessages[0]positionZ = 32.55255
Objectives[15]ObjectiveMessages[0]Message = Hey! I saw you on the news, you're wrecking havoc all over the city!
Objectives[15]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[15]ObjectiveMessages[0]Sender = Stefanie
Objectives[15]ObjectiveMessages[0]Subject = 
Objectives[15]ObjectiveMessages[0]MessageColor = White
Objectives[15]ObjectiveMessages[0]PlayFromStart = False
Objectives[15]ObjectiveMessages[0]Delay = True
Objectives[15]ObjectiveMessages[0]DelayTime = 1
Objectives[15]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[15]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[15]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[15]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[15]ObjectiveMessages[0]TypeSubtitle = False
Objectives[15]ObjectiveMessages[0]TypeTextMesage = True
Objectives[15]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[15]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[15]ObjectiveMessages[1]positionX = -253.0036
Objectives[15]ObjectiveMessages[1]positionY = -723.4276
Objectives[15]ObjectiveMessages[1]positionZ = 32.31766
Objectives[15]ObjectiveMessages[1]Message = Those car guys don't seem to be backing off. Come and meet me and we'll stay low for a while!
Objectives[15]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[15]ObjectiveMessages[1]Sender = Stefanie
Objectives[15]ObjectiveMessages[1]Subject = 
Objectives[15]ObjectiveMessages[1]MessageColor = White
Objectives[15]ObjectiveMessages[1]PlayFromStart = False
Objectives[15]ObjectiveMessages[1]Delay = True
Objectives[15]ObjectiveMessages[1]DelayTime = 6
Objectives[15]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[15]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[15]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[15]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[15]ObjectiveMessages[1]TypeSubtitle = False
Objectives[15]ObjectiveMessages[1]TypeTextMesage = True
Objectives[15]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[15]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[16]Type = Random_Spawn_Objective
Objectives[16]positionX = -234.8878
Objectives[16]positionY = -696.519
Objectives[16]positionZ = 32.71674
Objectives[16]Random_Actors_Actor_Model_Name = a_m_y_carclub_01
Objectives[16]Random_Actors_Vehicle_Model_Name = zentorno
Objectives[16]Random_Actors_Vehicle_Primary_Color = UtilSilver
Objectives[16]Random_Actors_Vehicle_Secondary_Color = UtilSilver
Objectives[16]Random_Actors_Weapon_Model_Name = SMG
Objectives[16]Random_Actors_Passenger = True
Objectives[16]Random_Actors_Fill_With_Occupants = True
Objectives[16]Random_Actors_Max_Count = 2
Objectives[16]Random_Actors_Max_ReSpawn = 1
Objectives[16]Random_Actors_Spawn_End = False
Objectives[16]Random_Actors_Spawn_Actors_Only = False
Objectives[16]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[16]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[16]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[16]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 0

Objectives[17]Type = Random_Spawn_Objective
Objectives[17]positionX = -237.9427
Objectives[17]positionY = -707.4345
Objectives[17]positionZ = 32.59878
Objectives[17]Random_Actors_Actor_Model_Name = a_f_y_carclub_01
Objectives[17]Random_Actors_Vehicle_Model_Name = comet2
Objectives[17]Random_Actors_Vehicle_Primary_Color = Salmonpink
Objectives[17]Random_Actors_Vehicle_Secondary_Color = Salmonpink
Objectives[17]Random_Actors_Weapon_Model_Name = SMG
Objectives[17]Random_Actors_Passenger = True
Objectives[17]Random_Actors_Fill_With_Occupants = True
Objectives[17]Random_Actors_Max_Count = 2
Objectives[17]Random_Actors_Max_ReSpawn = 1
Objectives[17]Random_Actors_Spawn_End = False
Objectives[17]Random_Actors_Spawn_Actors_Only = False
Objectives[17]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[17]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[17]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[17]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[17]mission_ActorsCount = 0
Objectives[17]mission_Vehicles = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 0

Objectives[18]Type = GoTo_Actor
Objectives[18]Text = They're not backing off. Go to your Partner!
Objectives[18]positionX = 1720.99
Objectives[18]positionY = -1693.458
Objectives[18]positionZ = 111.5119
Objectives[18]GoTo_Actor_ChangToCompanion = True
Objectives[18]GoTo_Actor_Distance = 5
Objectives[18]GoTo_Actor_Remove_Blip = False
Objectives[18]mission_ActorsCount = 0
Objectives[18]mission_Vehicles = 0
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 0

Objectives[19]Type = Random_Spawn_Objective
Objectives[19]positionX = 1727.603
Objectives[19]positionY = -1691.063
Objectives[19]positionZ = 111.5351
Objectives[19]Random_Actors_Actor_Model_Name = g_m_y_strpunk_02
Objectives[19]Random_Actors_Vehicle_Model_Name = blista
Objectives[19]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[19]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[19]Random_Actors_Weapon_Model_Name = Pistol
Objectives[19]Random_Actors_Passenger = True
Objectives[19]Random_Actors_Fill_With_Occupants = True
Objectives[19]Random_Actors_Max_Count = 3
Objectives[19]Random_Actors_Max_ReSpawn = 3
Objectives[19]Random_Actors_Spawn_End = True
Objectives[19]Random_Actors_Spawn_Actors_Only = False
Objectives[19]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[19]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[19]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[19]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[19]mission_ActorsCount = 0
Objectives[19]mission_Vehicles = 0
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 0
Objectives[19]mission_Pickup_Props_Count = 0
Objectives[19]ObjectiveMessages = 0

Objectives[20]Type = Mission_Settings_Objective
Objectives[20]positionX = -825.5563
Objectives[20]positionY = 158.1797
Objectives[20]positionZ = 68.53226
Objectives[20]MissionSettings_TimesOfDay = Current
Objectives[20]MissionSettings_Weather = Current
Objectives[20]MissionSettings_WantedLevel = Current
Objectives[20]MissionSettings_SetWantedLevelNow = Current
Objectives[20]MissionSettings_StartNightvision = False
Objectives[20]MissionSettings_StopNightvision = False
Objectives[20]MissionSettings_StartSeethrough = False
Objectives[20]MissionSettings_StopSeethrough = False
Objectives[20]MissionSettings_StartMusic = True
Objectives[20]MissionSettings_StopMusic = False
Objectives[20]MissionSettings_Music = FIXER_DELIVERING
Objectives[20]mission_ActorsCount = 0
Objectives[20]mission_Vehicles = 0
Objectives[20]Mission_Needed_Vehicles = 0
Objectives[20]mission_PropsCount = 0
Objectives[20]mission_Pickup_Props_Count = 0
Objectives[20]ObjectiveMessages = 0

Objectives[21]Text = 
Objectives[21]Type = Timeout_Objective
Objectives[21]positionX = 1727.718
Objectives[21]positionY = -1695.833
Objectives[21]positionZ = 111.5256
Objectives[21]Timeout_Min = 0
Objectives[21]Timeout_Sec = 10
Objectives[21]mission_ActorsCount = 0
Objectives[21]mission_Vehicles = 0
Objectives[21]Mission_Needed_Vehicles = 0
Objectives[21]mission_PropsCount = 0
Objectives[21]mission_Pickup_Props_Count = 0
Objectives[21]ObjectiveMessages = 2
Objectives[21]ObjectiveMessages[0]positionX = 1725.574
Objectives[21]ObjectiveMessages[0]positionY = -1698.134
Objectives[21]ObjectiveMessages[0]positionZ = 111.5432
Objectives[21]ObjectiveMessages[0]Message = Who the fuck are these guys? And how many of them are there?!
Objectives[21]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[21]ObjectiveMessages[0]Sender = Stefanie
Objectives[21]ObjectiveMessages[0]Subject = 
Objectives[21]ObjectiveMessages[0]MessageColor = White
Objectives[21]ObjectiveMessages[0]PlayFromStart = False
Objectives[21]ObjectiveMessages[0]Delay = True
Objectives[21]ObjectiveMessages[0]DelayTime = 1
Objectives[21]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[21]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[21]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[21]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[21]ObjectiveMessages[0]TypeSubtitle = False
Objectives[21]ObjectiveMessages[0]TypeTextMesage = True
Objectives[21]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[21]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[21]ObjectiveMessages[1]positionX = 1731.369
Objectives[21]ObjectiveMessages[1]positionY = -1691.36
Objectives[21]ObjectiveMessages[1]positionZ = 111.663
Objectives[21]ObjectiveMessages[1]Message = Anyway, it doesn't matter! Get in this car, we need to lay low and let the situation calm down.
Objectives[21]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[21]ObjectiveMessages[1]Sender = Stefanie
Objectives[21]ObjectiveMessages[1]Subject = 
Objectives[21]ObjectiveMessages[1]MessageColor = White
Objectives[21]ObjectiveMessages[1]PlayFromStart = False
Objectives[21]ObjectiveMessages[1]Delay = True
Objectives[21]ObjectiveMessages[1]DelayTime = 6
Objectives[21]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[21]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[21]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[21]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[21]ObjectiveMessages[1]TypeSubtitle = False
Objectives[21]ObjectiveMessages[1]TypeTextMesage = True
Objectives[21]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[21]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[22]Text = Get in the Unmarked Vehicle.
Objectives[22]FaildText = 
Objectives[22]Type = Enter_Vehicle
Objectives[22]positionX = 1723.493
Objectives[22]positionY = -1696.308
Objectives[22]positionZ = 111.5241
Objectives[22]EnterVehicle_AsPassenger = False
Objectives[22]EnterVehicle_CanExit = True
Objectives[22]EnterVehicle_SetIsWanted = False
Objectives[22]EnterVehicle_SeatIndex = -1
Objectives[22]mission_ActorsCount = 0
Objectives[22]mission_Vehicles = 0
Objectives[22]Mission_Needed_Vehicles = 0
Objectives[22]mission_PropsCount = 0
Objectives[22]mission_Pickup_Props_Count = 0
Objectives[22]ObjectiveMessages = 0

Objectives[23]Text = The Rival Car crew is still looking for you. Get to the Safehouse!
Objectives[23]Text2 = 
Objectives[23]Text3 = 
Objectives[23]Failed_Text = 
Objectives[23]Type = Checkpoint
Objectives[23]Checkpoint_Type = 45
Objectives[23]Reserved = 1
Objectives[23]ColorR = 255
Objectives[23]ColorG = 255
Objectives[23]ColorB = 0
Objectives[23]ColorA = 255
Objectives[23]IconColorR = 255
Objectives[23]IconColorG = 255
Objectives[23]IconColorB = 255
Objectives[23]IconColorA = 0
Objectives[23]positionX = -1112.275
Objectives[23]positionY = -1578.057
Objectives[23]positionZ = 7.679528
Objectives[23]Heading = 2570
Objectives[23]Diameter = 1
Objectives[23]minimum_hight = 1
Objectives[23]maximum_hight = 10
Objectives[23]TriggerDistance = 1
Objectives[23]PlaySound = True
Objectives[23]LoseWanted = False
Objectives[23]Stop_Vehicle = False
Objectives[23]DeliverVehicleOnly = False
Objectives[23]DeliverTrailor = False
Objectives[23]DeliverTowTruck = False
Objectives[23]DeliverVehicleCargobob = False
Objectives[23]DeliverPropCargobob = False
Objectives[23]mission_ActorsCount = 0
Objectives[23]mission_Vehicles = 0
Objectives[23]Mission_Needed_Vehicles = 0
Objectives[23]mission_PropsCount = 0
Objectives[23]mission_Pickup_Props_Count = 0
Objectives[23]ObjectiveMessages = 1
Objectives[23]ObjectiveMessages[0]positionX = -1112.165
Objectives[23]ObjectiveMessages[0]positionY = -1577.791
Objectives[23]ObjectiveMessages[0]positionZ = 7.679528
Objectives[23]ObjectiveMessages[0]Message = We'll be safe here, you shouldn't risk bringing back that crew to your Agency...
Objectives[23]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[23]ObjectiveMessages[0]Sender = Stefanie
Objectives[23]ObjectiveMessages[0]Subject = 
Objectives[23]ObjectiveMessages[0]MessageColor = White
Objectives[23]ObjectiveMessages[0]PlayFromStart = False
Objectives[23]ObjectiveMessages[0]Delay = False
Objectives[23]ObjectiveMessages[0]DelayTime = 0
Objectives[23]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[23]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[23]ObjectiveMessages[0]PlayDIstanceTo = True
Objectives[23]ObjectiveMessages[0]DIstanceFromTo = 10
Objectives[23]ObjectiveMessages[0]TypeSubtitle = False
Objectives[23]ObjectiveMessages[0]TypeTextMesage = True
Objectives[23]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[23]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[24]Type = Teleport_Objective
Objectives[24]Text = 
Objectives[24]positionX = 263.9963
Objectives[24]positionY = -999.0241
Objectives[24]positionZ = -100.0086
Objectives[24]ObjectiveRotation = 2930
Objectives[24]mission_ActorsCount = 0
Objectives[24]mission_Vehicles = 0
Objectives[24]Mission_Needed_Vehicles = 0
Objectives[24]mission_PropsCount = 0
Objectives[24]mission_Pickup_Props_Count = 0
Objectives[24]ObjectiveMessages = 0

Objectives[25]Text = 
Objectives[25]Type = Timeout_Objective
Objectives[25]positionX = 259.3851
Objectives[25]positionY = -999.1302
Objectives[25]positionZ = -100.0086
Objectives[25]Timeout_Min = 0
Objectives[25]Timeout_Sec = 40
Objectives[25]mission_ActorsCount = 0
Objectives[25]mission_Vehicles = 0
Objectives[25]Mission_Needed_Vehicles = 0
Objectives[25]mission_PropsCount = 0
Objectives[25]mission_Pickup_Props_Count = 0
Objectives[25]ObjectiveMessages = 8
Objectives[25]ObjectiveMessages[0]positionX = -1122.534
Objectives[25]ObjectiveMessages[0]positionY = -1564.31
Objectives[25]ObjectiveMessages[0]positionZ = 3.311913
Objectives[25]ObjectiveMessages[0]Message = Well... it's a backup safehouse, don't expect anything fancy. What were you doing back there?
Objectives[25]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[25]ObjectiveMessages[0]Sender = Stefanie
Objectives[25]ObjectiveMessages[0]Subject = 
Objectives[25]ObjectiveMessages[0]MessageColor = White
Objectives[25]ObjectiveMessages[0]PlayFromStart = False
Objectives[25]ObjectiveMessages[0]Delay = True
Objectives[25]ObjectiveMessages[0]DelayTime = 2
Objectives[25]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[25]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[25]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[25]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[25]ObjectiveMessages[0]TypeSubtitle = False
Objectives[25]ObjectiveMessages[0]TypeTextMesage = True
Objectives[25]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[25]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[25]ObjectiveMessages[1]positionX = -1116.596
Objectives[25]ObjectiveMessages[1]positionY = -1559.496
Objectives[25]ObjectiveMessages[1]positionZ = 3.284295
Objectives[25]ObjectiveMessages[1]Message = Franklin gave me this ordinary contract. Only that I didn't know I was gonna go against an army!
Objectives[25]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[25]ObjectiveMessages[1]Sender = Claude
Objectives[25]ObjectiveMessages[1]Subject = 
Objectives[25]ObjectiveMessages[1]MessageColor = White
Objectives[25]ObjectiveMessages[1]PlayFromStart = False
Objectives[25]ObjectiveMessages[1]Delay = True
Objectives[25]ObjectiveMessages[1]DelayTime = 7
Objectives[25]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[25]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[25]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[25]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[25]ObjectiveMessages[1]TypeSubtitle = False
Objectives[25]ObjectiveMessages[1]TypeTextMesage = True
Objectives[25]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[25]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[25]ObjectiveMessages[2]positionX = -1138.227
Objectives[25]ObjectiveMessages[2]positionY = -1576.577
Objectives[25]ObjectiveMessages[2]positionZ = 3.359865
Objectives[25]ObjectiveMessages[2]Message = I still have 1 more of their heads to take out. Let me call Franklin...
Objectives[25]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[25]ObjectiveMessages[2]Sender = Claude
Objectives[25]ObjectiveMessages[2]Subject = 
Objectives[25]ObjectiveMessages[2]MessageColor = White
Objectives[25]ObjectiveMessages[2]PlayFromStart = False
Objectives[25]ObjectiveMessages[2]Delay = True
Objectives[25]ObjectiveMessages[2]DelayTime = 12
Objectives[25]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[25]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[25]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[25]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[25]ObjectiveMessages[2]TypeSubtitle = False
Objectives[25]ObjectiveMessages[2]TypeTextMesage = True
Objectives[25]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[25]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[25]ObjectiveMessages[3]positionX = -1157.141
Objectives[25]ObjectiveMessages[3]positionY = -1588.792
Objectives[25]ObjectiveMessages[3]positionZ = 3.324569
Objectives[25]ObjectiveMessages[3]Message = Strange, he's not picking up.
Objectives[25]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[25]ObjectiveMessages[3]Sender = Claude
Objectives[25]ObjectiveMessages[3]Subject = 
Objectives[25]ObjectiveMessages[3]MessageColor = White
Objectives[25]ObjectiveMessages[3]PlayFromStart = False
Objectives[25]ObjectiveMessages[3]Delay = True
Objectives[25]ObjectiveMessages[3]DelayTime = 20
Objectives[25]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[25]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[25]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[25]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[25]ObjectiveMessages[3]TypeSubtitle = False
Objectives[25]ObjectiveMessages[3]TypeTextMesage = True
Objectives[25]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[25]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[25]ObjectiveMessages[4]positionX = -1153.014
Objectives[25]ObjectiveMessages[4]positionY = -1593.54
Objectives[25]ObjectiveMessages[4]positionZ = 3.367167
Objectives[25]ObjectiveMessages[4]Message = Maybe that crew went over at the Agency?
Objectives[25]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[25]ObjectiveMessages[4]Sender = Stefanie
Objectives[25]ObjectiveMessages[4]Subject = 
Objectives[25]ObjectiveMessages[4]MessageColor = White
Objectives[25]ObjectiveMessages[4]PlayFromStart = False
Objectives[25]ObjectiveMessages[4]Delay = True
Objectives[25]ObjectiveMessages[4]DelayTime = 23
Objectives[25]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[25]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[25]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[25]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[25]ObjectiveMessages[4]TypeSubtitle = False
Objectives[25]ObjectiveMessages[4]TypeTextMesage = True
Objectives[25]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[25]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[25]ObjectiveMessages[5]positionX = -1156.793
Objectives[25]ObjectiveMessages[5]positionY = -1604.814
Objectives[25]ObjectiveMessages[5]positionZ = 3.366144
Objectives[25]ObjectiveMessages[5]Message = They don't know Franklin and they sure as shit don't know that he sent me to ice them...
Objectives[25]ObjectiveMessages[5]Contact = CHAR_DEFAULT
Objectives[25]ObjectiveMessages[5]Sender = Claude
Objectives[25]ObjectiveMessages[5]Subject = 
Objectives[25]ObjectiveMessages[5]MessageColor = White
Objectives[25]ObjectiveMessages[5]PlayFromStart = False
Objectives[25]ObjectiveMessages[5]Delay = True
Objectives[25]ObjectiveMessages[5]DelayTime = 26
Objectives[25]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[25]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[25]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[25]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[25]ObjectiveMessages[5]TypeSubtitle = False
Objectives[25]ObjectiveMessages[5]TypeTextMesage = True
Objectives[25]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[25]ObjectiveMessages[5]PhoneMessageDisplayTime = 15
Objectives[25]ObjectiveMessages[6]positionX = -1163.877
Objectives[25]ObjectiveMessages[6]positionY = -1597.598
Objectives[25]ObjectiveMessages[6]positionZ = 3.316128
Objectives[25]ObjectiveMessages[6]Message = We can't risk going out while they're still searching for us. Let's wait this out a little...
Objectives[25]ObjectiveMessages[6]Contact = CHAR_DEFAULT
Objectives[25]ObjectiveMessages[6]Sender = Claude
Objectives[25]ObjectiveMessages[6]Subject = 
Objectives[25]ObjectiveMessages[6]MessageColor = White
Objectives[25]ObjectiveMessages[6]PlayFromStart = False
Objectives[25]ObjectiveMessages[6]Delay = True
Objectives[25]ObjectiveMessages[6]DelayTime = 30
Objectives[25]ObjectiveMessages[6]PlayDIstanceFrom = False
Objectives[25]ObjectiveMessages[6]PlayDIstanceFromPlayer = False
Objectives[25]ObjectiveMessages[6]PlayDIstanceTo = False
Objectives[25]ObjectiveMessages[6]DIstanceFromTo = 50
Objectives[25]ObjectiveMessages[6]TypeSubtitle = False
Objectives[25]ObjectiveMessages[6]TypeTextMesage = True
Objectives[25]ObjectiveMessages[6]TypePhoneMesage = False
Objectives[25]ObjectiveMessages[6]PhoneMessageDisplayTime = 15
Objectives[25]ObjectiveMessages[7]positionX = -1173.485
Objectives[25]ObjectiveMessages[7]positionY = -1582.772
Objectives[25]ObjectiveMessages[7]positionZ = 3.328845
Objectives[25]ObjectiveMessages[7]Message = I'm worried about Franklin, we need to get in contact with him ASAP...
Objectives[25]ObjectiveMessages[7]Contact = CHAR_DEFAULT
Objectives[25]ObjectiveMessages[7]Sender = Stefanie
Objectives[25]ObjectiveMessages[7]Subject = 
Objectives[25]ObjectiveMessages[7]MessageColor = White
Objectives[25]ObjectiveMessages[7]PlayFromStart = False
Objectives[25]ObjectiveMessages[7]Delay = True
Objectives[25]ObjectiveMessages[7]DelayTime = 36
Objectives[25]ObjectiveMessages[7]PlayDIstanceFrom = False
Objectives[25]ObjectiveMessages[7]PlayDIstanceFromPlayer = False
Objectives[25]ObjectiveMessages[7]PlayDIstanceTo = False
Objectives[25]ObjectiveMessages[7]DIstanceFromTo = 50
Objectives[25]ObjectiveMessages[7]TypeSubtitle = False
Objectives[25]ObjectiveMessages[7]TypeTextMesage = True
Objectives[25]ObjectiveMessages[7]TypePhoneMesage = False
Objectives[25]ObjectiveMessages[7]PhoneMessageDisplayTime = 15

